Bloody Ragdoll Physics

Ranking

bloody ragdoll physics weapons

Bloody Ragdoll Physics Weapons List

The weapons panel counts 48 ownership slots across seven tabs, and the official description advertises 23 weapons. Both numbers are real: this list covers the 27 individual items confirmed on camera, sorted by the kills each one needs, so the top of the table is what you can hold today.

Last tested:

A white ragdoll dummy is thrown away from an explosion of concrete blocks and fire on a tiled rooftop, with a yellow metal frame behind it

Why the game says 23 and the panel says 48

The description counts weapons; the panel counts ownership slots, and the slots also hold throwables, traps and tool cards. Neither number is wrong, so the list below only carries items whose name, tab and gate were readable on the panel. Arsenal and Tools were never scrolled into view in the recording used here, which is why they are missing.

Weapons by kill gate

The first gate on the panel costs 60 kills for the balloon, and the highest one read costs 650 for the power thruster. Free items cover the start: the bat comes from joining the group and favouriting the game, and day 2 and day 7 of the login streak list the chainsaw and the sledgehammer.

What a skip price buys

Locked cards carry a Robux price between 19 and 39, and pressing it removes that single gate. Three of the trap cards show no price at all, so those can only be earned by playing. Paying makes sense when the gate is high and the weapon is one you will actually hold.

Named but unmeasured

The official description also names a minigun, a rocket launcher, a flamethrower, a gravity gun and a black hole. None of them appeared on the tabs read here, so their gates and prices are unknown. The black hole in that list is a weapon; the world event of the same name is a separate button on the map.

What this list does not cover

No panel in the game prints damage, so this site publishes no damage table. Anything missing from the table above is missing because the panel did not show it, not because the weapon does not exist.

Methodology

Entries are ordered lowest to highest by value; ties use name order.

Gates and prices were read from the weapons panel in game on 13 November 2026, tab by tab.

Rows are the individual cards whose name, tab and kill requirement were readable; ownership slots and unopened tabs are not counted.

The sort key is the kill requirement printed on the card, ascending, so free items come first.

No damage values exist in any panel, so strength is not a ranking input.

  1. #1

    Bat

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Melee. Join the group and favourite the game.
  2. #2

    Bow

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Guns. Starter weapon.
  3. #3

    Chainsaw

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Melee. Daily gift, day 2 of the streak.
  4. #4

    Fists

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Melee. Starter weapon.
  5. #5

    Grab

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Throwables. Equip from the panel.
  6. #6

    Landmine

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Traps. Equip from the panel.
  7. #7

    Pistol

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Guns. Starter weapon.
  8. #8

    Rope

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Throwables. Equip from the panel.
  9. #9

    Sledgehammer

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Melee. Daily gift, day 7 of the streak.
  10. #10

    Slingshot

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Guns. Equip from the panel.
  11. #11

    Spike

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Traps. Equip from the panel.
  12. #12

    Thruster

    Ordering value: 0 kills

    • Value: 0 kills
    • Reason: Throwables. Equip from the panel.
  13. #13

    Balloon

    Ordering value: 60 kills

    • Value: 60 kills
    • Reason: Throwables, 60 kills. Earn only.
  14. #14

    SMG

    Ordering value: 100 kills

    • Value: 100 kills
    • Reason: Guns, 100 kills. Skip: 19 R$.
  15. #15

    Nail Gun

    Ordering value: 130 kills

    • Value: 130 kills
    • Reason: Guns, 130 kills. Skip: 19 R$.
  16. #16

    Shotgun

    Ordering value: 160 kills

    • Value: 160 kills
    • Reason: Guns, 160 kills. Skip: 29 R$.
  17. #17

    Fireworks

    Ordering value: 180 kills

    • Value: 180 kills
    • Reason: Throwables, 180 kills. Skip: 29 R$.
  18. #18

    Katana

    Ordering value: 200 kills

    • Value: 200 kills
    • Reason: Melee, 200 kills. Skip: 39 R$.
  19. #19

    Throwing Knives

    Ordering value: 200 kills

    • Value: 200 kills
    • Reason: Traps, 200 kills. Skip: Not shown.
  20. #20

    Axe

    Ordering value: 250 kills

    • Value: 250 kills
    • Reason: Melee, 250 kills. Skip: Not shown.
  21. #21

    Grenade

    Ordering value: 250 kills

    • Value: 250 kills
    • Reason: Traps, 250 kills. Skip: Not shown.
  22. #22

    Freeze

    Ordering value: 300 kills

    • Value: 300 kills
    • Reason: Throwables, 300 kills. Skip: 29 R$.
  23. #23

    Harpoon

    Ordering value: 350 kills

    • Value: 350 kills
    • Reason: Guns, 350 kills. Skip: 29 R$.
  24. #24

    Rifle

    Ordering value: 400 kills

    • Value: 400 kills
    • Reason: Guns, 400 kills. Skip: 29 R$.
  25. #25

    Sticky Bomb

    Ordering value: 500 kills

    • Value: 500 kills
    • Reason: Traps, 500 kills. Skip: Not shown.
  26. #26

    Sniper

    Ordering value: 600 kills

    • Value: 600 kills
    • Reason: Guns, 600 kills. Skip: 39 R$.
  27. #27

    Power Thruster

    Ordering value: 650 kills

    • Value: 650 kills
    • Reason: Throwables, 650 kills. Skip: 39 R$.

Best choices by situation

Pistol

Free from the first second, and the only gun you need while learning the two key columns.

Exception: If you would rather throw than shoot, Grab is on slot 1 and does the job.

SMG

100 kills is the first gate after the balloon, and 19 R$ is the cheapest skip in the shop.

Exception: The balloon at 60 arrives first and costs nothing, so take it while you grind.

Balloon

A 60-kill gate on a free card, and it is also the badge requirement for Up, Up and Away.

Exception: It is a throwable, so it will not replace a gun.

Bat

Joining the group and favouriting the game is the only non-kill route to a permanent weapon.

Exception: You still have to open the rewards panel to claim it.

Questions

Tier list questions

How many weapons are in Bloody Ragdoll Physics?

The official description says 23. The weapons panel counts 48 ownership slots, and 27 individual items were confirmed on camera.

Which weapons are free?

Pistol, bow, fists, slingshot, grab, rope, thruster, spike and landmine have no kill gate; the bat needs a group join and a favourite, and two melee weapons come from the login streak.

Where is the gravity gun?

The description lists a gravity gun and a black hole but neither appeared on the tabs read for this list, so their gate and price stay unconfirmed here.