Before you start
Prepare your combat area before launching an automated battle between dummy squads. You need at least two living dummies standing on the arena floor to form opposing sides. Equip the weapons you plan to distribute onto your own numbered hotbar slots first. Hold Alt to release the mouse cursor so you can target squad members easily. Press V to toggle between 1ST PERSON (V) and 3RD PERSON (V) for a wider tactical view.
Setting up a fight
Follow these three core actions in sequence to organize and launch your skirmish:
- Select the dummies you want on each team to split them into rival factions. The exact maximum team size is not confirmed in available documentation.
- Hand out weapons from your available inventory to each faction member. Dummies will grip their assigned guns or melee items.
- Press the go command to start the battle. The opposing dummies immediately charge and engage each other without extra player input.
Props that make the fight better
Position hazard props between opposing spawn lines to produce explosive physical reactions during the clash:
- Place explosive barrels in the center crossing lane. Stray bullets ignite the barrels and trigger high-velocity chain reactions.
- Line the back boundaries with the spike wall. Knockbacks throw defeated ragdolls onto the spikes to trigger the
Pin Cushionachievement. - Position the swinging wrecking ball across the primary charge path. The heavy sphere sweeps through advancing lines and scatters ragdoll limbs.
- Set a trampoline directly beneath raised platforms or stairs. Ragdolls falling from upper levels rebound across the arena floor.
- Aim the cannon toward the main skirmish zone. Firing dummies through the air slams them into clustered enemy formations.
What to watch
A working battle runs autonomously without any further button presses from your player character:
- Confirm that both dummy teams continue trading blows and firing weapons on their own. The ragdolls stumble, beg, and fall as attacks connect.
- Watch for dismembered limbs and blood splatter patterns across surrounding floor surfaces. Every impact causes unique physical body reactions based on force.
- Monitor the bottom of your
REWARDS (H)panel for badge completion updates. TheTROPHIES 3/13counter advances whenever an active fight triggers a new milestone.
When the fight stalls
Press R to trigger REVIVE ALL (R) whenever all combatants collapse or stop moving across the arena. This command respawns every fallen dummy so you can configure a fresh skirmish immediately. Hand an equipped firearm to any unarmed squad member if they drop their gear after taking damage. Press V to swap your camera view if landscape props block your line of sight. Tap C to trigger RESET (C) if your player character gets stuck under fallen arena clutter.